using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;

// TODO: replace this with the type you want to write out.
//using TWrite = System.String;

//namespace ContentExtensions.Model_processor
//{
//    /// <summary>
//    /// This class will be instantiated by the XNA Framework Content Pipeline
//    /// to write the specified data type into binary .xnb format.
//    ///
//    /// This should be part of a Content Pipeline Extension Library project.
//    /// </summary>
//    [ContentTypeWriter]
//    public class ModelWriter : ContentTypeWriter<TWrite>
//    {
//        protected override void Write(ContentWriter output, TWrite value)
//        {
//            // TODO: write the specified value to the output ContentWriter.
//            throw new NotImplementedException();
//        }

//        public override string GetRuntimeReader(TargetPlatform targetPlatform)
//        {
//            // TODO: change this to the name of your ContentTypeReader
//            // class which will be used to load this data.
//            return "MyNamespace.MyContentReader, MyGameAssembly";
//        }
//    }
//}
